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Showing posts with label Shooting. Show all posts
Showing posts with label Shooting. Show all posts

Sunday, September 29, 2013

BattleField 4

Battlefield 4 features several changes compared to its predecessor. The game's heads-up display is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies.
Players can now use dual-scoped weapons, including weapons with different firing modes (e.g. single shots, automatic fire). They can now "spot" targets—marking their positions to the player's squad— in the single player campaign (a first in the Battlefield franchise) as well as in multiplayer, allowing teammates to either suppress or eliminate them. In addition, players will have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection. The single-player campaign will see the player using vehicles to quickly traverse mini-sandbox-style levels.

Game Play Screens:





Halo 4

                        Halo 4 is a shooter game in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, abilities and vehicles. The player's head-up display (HUD) shows real-time information on the player character's armor system, such as shield status, information on current weapons and abilities, and waypoints for goals and objectives. The HUD also has a motion tracker that detects allies, enemies, and vehicles within a certain radius of the player.
The game sees the return of the alien Covenant as foes, and introduces a new type of enemy called the Prometheans, which are Forerunner constructs. There are three types of Prometheans: Knights serve as leaders of the group and are considered as the deadliest of the Promethean forces; Crawlers are a weaker class that often attack in packs; and Watchers offer support and have the ability to shield or revive Promethean allies.

Halo 4 features updated versions of many human and Covenant weaponry from previous Halo games, as well as introducing new weapons for the humans, Covenant and Prometheans. The game also features reusable equipment, called armor abilities, introduced in Halo: Reach. New armor abilities are autosentry; hardlight shield, which activates a protective barrier similar to a riot shield; Promethean vision, which diminishes environment detail and shows hidden players as silhouettes; regeneration field, which heals all players in close proximity and can emit a short range kinetic blast; and thruster pack, which allows the player to launch themself several feet in a horizontal direction.Returning abilities include active camouflage; jetpack; and hologram, which creates a facsimile of the player running towards a target point. Sprinting returns in Halo 4, however players can now use it independently of their armor ability. New gameplay mechanics introduced to the series include throwing and catching, which has been implemented into the multiplayer game types: Oddball and Grifball
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Call Of Duty : Ghosts

Call of Duty: Ghosts is an upcoming first person shooter video game from Activision to be the tenth main installment in the Call of Duty series, and the sixth developed by Infinity Ward. The game is to be released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 on November 5, 2013, and will be published in Japan by Square Enix on November 14, 2013.

Ghosts will also be the first Call of Duty game available on the PlayStation 4 and Xbox One, as launch titles for both consoles on November 15, 2013 and November 22, 2013 respectively.                                                                                   
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Max payne 3


Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay. Max Payne 3 also marks the return of bullet time in action sequences, for which the franchise is notable. In bullet time it is possible to see every bullet strike an enemy in detail.New to the series is a "Last Stand" mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.

Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.

New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.

The game's online multiplayer features maps and modes that dynamically change within a match, as well as reward, ranking and clan systems. Max Payne 3 lets players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew gain XP points for the player. Among the crew features promised are persistent Feuds, that see the player scrapping with opposing gangs who've killed someone on the team. Social Club integration connect play across multiple titles, starting with Max Payne 3 and Grand Theft Auto V. By playing both games multiplayer "crews" that the player set up in one will be carried over to the other.
                                               
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Thursday, September 26, 2013

Call Of Duty Modern Warfare 3

                                    Download Size: 80 mb








Call of Duty: Modern Warfare 3 (stylized as CALL OF DUTY: MW3, and also known as COD: MW3, or simply MW3) is the eighth main Call of Duty game, and the fifth developed by Infinity Ward and Sledgehammer Games. It is the sequel to Call of Duty: Modern Warfare 2. 

Activision confirmed the title was in pre-production on April 9, 2010[1] and was released on November 8, 2011.[2] Sledgehammer Games, originally planning to work on the canceled action-adventure Call of Duty, worked with Infinity Ward to complete all aspects of Call of Duty: Modern Warfare 3. Raven Software is assisting with the user interface and downloadable content, as they have with previous Call of Duty games. The downloadable content was released once a month over a period of nine months. It was free to users of Call of Duty ELITE if they had the Premium version of the service.[3] Sledgehammer was aiming for a bug-free Call of Duty title and ratings above 95%







Game Play Screens: